39 Real bias = 10000 * eps;
44 for (i = base.
nCols(); i--;)
46 x =
vec[i] - base.SPxLP::lower(i);
47 y = base.SPxLP::upper(i) -
vec[i];
63 for (i = base.
nRows(); i--;)
67 x = (y - base.
lhs(i));
68 y = (base.
rhs(i) - y);
94 for (i = base.
nRows(); i--;)
97 for (i = base.
nCols(); i--;)
100 for (y = len = 0, j = col.
size(); j--;)